bMR (Broadcast Mixed Reality)

Product Information
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bmr-(broadcast-mixed-reality)
bmr-(broadcast-mixed-reality)

Mo-Sys bMR is for sports, news, or current affairs broadcasters who want to deploy (or transition to) a unified Unreal-based graphics solution for driving an LED virtual studio with integrated 2D/3D on-air graphics under MOS/NRCS control.

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Absolute control

The system uses a browser-based Mediahub to manage graphics assets, offering streamlined control of multiple graphic elements on a single production, as well as multi-studio capability. bMR offers users the ability to create simple custom interfaces for populating graphic templates, for attaching real-time data sources to graphic templates, or for manual control of graphic elements.

Absolute control
bMR has been designed to address multiple deployment scenarios

New studio build - where both on-air graphics system and a LED virtual studio are installed at the same time. Upgrade transition plan - where either the on-air graphics system or the LED content server are installed first, and used with the existing on-air graphics system or green screen studio until these are upgraded.

bMR has been designed to address multiple deployment scenarios
bMR LED content server system

bMR can drive any size/shape/pixel pitch LED virtual studio (equipped with sufficient render nodes), with the base system able to drive an LED studio with up to 8million pixels.

bMR LED content server system
bMR on-air graphics system

bMR’s on-air graphics system offers three ways of displaying templated data-fed graphics; standard 2D keyed graphics, keyed 3D graphics, or 3D ‘in-scene’ Unreal element graphics. The system conforms to MOS protocol and can be controlled by commonly available newsroom computer systems (NRCS) such as Octopus, ENPS, or other popular NRCS.

bMR on-air graphics system
Create expansive virtual studios

Set extensions with simultaneous augmented reality (AR) are also possible, with the delay between the Unreal graphics perspective displayed on the LED wall, and the camera’s actual position, the lowest on the market today.

Create expansive virtual studios
Flexible upgrade path

bMR contains 2 Mo-Sys VP VFX virtual studio compositing licences (more can be added), for an upgrade transition scenario where a broadcaster needs to deploy bMR as initially an on-air graphics replacement to work with an existing green screen virtual studio, before upgrading this to an LED virtual studio.

Flexible upgrade path
Intuitive interface with full system redundancy

bMR is based on web browser technology and uses a fully redundant server/client architecture. Importantly, it is an on-premise solution and is not cloud-based.

Intuitive interface with full system redundancy
Local and remote preview

bMR offers local and remote preview, where remote preview is enabled via temporary agents to avoid copying, which in turn reduces remote preview latency.

Local and remote preview
Multi-camera switching

The system offers multi-camera switching capability, up to UHD4K resolution, enabling multiple cameras to be used with an LED volume, where switching between cameras is orchestrated with the LED wall updating correctly.

Multi-camera switching
VP Pro Licensing

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Products Features
Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
Live video I/O
Automatic configuration of compositing pipeline.
Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
Artist review
To enable Unreal artists to review the performance of the scene
Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
StarTracker control
Detect and configure StarTrackers directly from Unreal.
Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
System status monitor
See at a glance the state of the VP system.
Mo-Sys keyer
Enhanced internal chromakeyer
External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
VP layouts
Custom editor layouts for different production situations.
Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
Stage manager
Easily move the physical 'stage' around the virtual space.
Data recording with timecode
Synchronous multi-source tracking and lens data recording.
StarTracker internal recording
Automatic high frame-rate recording in StarTracker
VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
FBX data export
Virtual camera and lens distortion export to traditional pipelines.
Take management
Metadata tools for managing, modifying and exporting takes.
External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
LED volume set extensions
Configure XR extensions to your LED wall with feathering.
Automated XR geometry correction
Store and read geometry corrections for multiple camera positions
Dynamic XR colour correction
Apply different colour corrections based on camera position
LED test patterns
Test patterns for aligning XR and LED volume
LED multi-cam
Switched and interleaved modes of multi-camera
Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
Studio mode
Multi-camera support for StarTracker Studio.
Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
Make an Enquiry

We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.

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+44 208 858 3205

Email Us

info@mo-sys.com

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