Virtual Production

Mo-Sys Virtual Production solutions are engineered for virtual studio production, XR production, and support both greenscreen and LED virtual production workflows, combining real-time camera tracking, LED volume integration, and precision robotics. Designed for low-latency performance and creative flexibility, these Virtual Production systems integrate seamlessly with Unreal Engine. Built for reliability and scalability, Mo-Sys solutions enable high-quality virtual environments across XR stages, virtual studios, and live production.

Virtual Production
AR Graphics

Packaged streamlined workflows to reduce the complexity of AR graphics delivery on location

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Virtual Production
Virtual Production Studio Solutions

Scalable Virtual Production Studio Packages pre-configured to meet your organisation’s specific requirements

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Virtual Production
VP Pro

The complete solution for creating AR, greenscreen or LED Virtual Production content for corporate, live broadcast and cinematic workflows.

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Virtual Production
Complete LED Virtual Studio Systems

LED Virtual Studios from Mo-Sys

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Virtual Production
MoCaptury

The future of Motion Capture: Mo-Captury eliminates traditional suits, gloves and markers to set a new standard. This flexible solution offers ultra-precise tracking with facial expressions and detailed finger movements, together with user-friendly operation.

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Virtual Production
MoViewer

MoViewer brings a traditional multi-camera workflow to LED virtual studios with unrestricted creative controls, maximum colour depth and full resolution. Tell your story. Your way.

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Virtual Production
Cinematic XR Focus

Mo-Sys Cinematic XR Focus enables cinematographers to seamlessly pull focus between real and virtual elements

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Virtual Production
StarTracker Studio

The world’s first pre-configured complete virtual studio system. All the flexibility and creativity virtual sets offer without the complexity or cost. Create all your video content with a single studio.

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Virtual Production
NearTime

Automated, cloud-based, Unreal render service

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FAQs
Does Mo-Sys virtual production software integrate with Unreal Engine?

Yes, VP Pro is built as a native plugin for Unreal Engine rather than a separate application, so it doesn't restrict creative or technical workflows. This gives productions direct access to Unreal Engine , drag-and-drop virtual camera tools, and an internal keyer, all as virtual studio software running inside the same engine used to build the environments, which keeps the whole virtual production pipeline in one place instead of switching between systems.

How does augmented reality video production work for live broadcast graphics?

Augmented reality video production overlays digital graphics onto a live camera feed in real time, using tracking data to keep the graphics accurately positioned as the camera pans, tilts, or moves. Mo-Sys enables this through packaged AR virtual production workflows designed to reduce the complexity of on-location AR delivery, feeding live camera and lens data into VP Pro to produce broadcast-ready Unreal Engine broadcast graphics without a large on-site technical crew.

What do I need to set up a virtual studio set for greenscreen or LED production?

A virtual studio set typically needs accurate camera and lens tracking, a compositing or rendering engine, and either a greenscreen or an LED volume, depending on the look you're going for. Mo-Sys combines these elements as complete, pre-configured virtual studio software and hardware packages, from StarTracker tracking through to VP Pro, scaling from single-camera greenscreen setups up to a full LED virtual production stage for multi-camera broadcast studios.

What is a mixed reality studio?

A mixed reality studio blends live-action performers with virtual graphics and environments in real time, so the two feel like one continuous space rather than a composited effect added afterwards. Mo-Sys builds mixed reality studio capability into VP Pro's core toolset, with XR software that handles tracking, compositing, and rendering together, and options like a virtual studio set built around greenscreen, LED, or a hybrid of both depending on the production's needs.

What is a virtual production pipeline, and how does Mo-Sys software fit into it?

A virtual production pipeline is the full chain of tools that takes real-time camera tracking data and turns it into finished AR, greenscreen, or LED content. Mo-Sys VP Pro sits at the centre of this as virtual production software, working as a real-time compositor, synchroniser, keyer, and recorder that plugs directly into the Unreal Engine, so productions can go from a virtual production workflow on set straight through to a usable shot without a separate post-production compositing stage.

What is ICVFX, and how does it relate to LED wall virtual production?

ICVFX, or in-camera visual effects, is the technique of displaying a rendered digital environment on an LED wall behind performers so the camera captures the finished background live, avoiding a separate compositing step. Mo-Sys supports ICVFX through its Complete LED Virtual Studio Systems, delivering full LED wall virtual production installations, including large-scale LED virtual production stage builds like the one used for FIFA World Cup broadcast coverage, combined with StarTracker camera tracking to keep the LED environment perfectly aligned with camera movement.

What is real-time compositing software, and how does VP Pro use it?

Real-time compositing software blends live camera footage with digital graphics or environments as the camera is rolling, rather than in post-production. VP Pro functions as real-time compositing software with an internal keyer, letting productions preview and record the final composite live. Because it's built as real-time vfx software running natively inside Unreal Engine, it also delivers Unreal Engine broadcast-quality graphics for live shows, keeping virtual elements locked to camera movement in real time.

What is XR virtual production, and how is it different from standard virtual production?

XR virtual production extends the idea of blending real and digital worlds beyond a single LED wall or greenscreen, combining tracked cameras, LED volumes, and real-time rendering into one connected environment that can respond to camera movement from any angle. Mo-Sys delivers XR virtual production software through VP Pro XR and Cinematic XR Focus, giving cinematographers the tools to pull focus seamlessly between real and virtual elements. As part of a wider XR Solutions offering, this turns a standard studio into a genuine XR studio capable of broadcast-quality, camera-reactive virtual environments.

What makes up a complete XR Solutions package for virtual production?

A complete XR Solutions package brings together camera tracking, robotics, real-time rendering, and compositing software into one connected virtual production workflow. Mo-Sys assembles this from StarTracker tracking hardware, robotics heads, camera rails and VP Pro XR software. MoCaptury can be added for real-time performer interaction, and LED or greenscreen studio infrastructure, so an XR studio can run a full virtual production pipeline, from initial camera tracking through to final broadcast graphics, using one integrated system rather than piecing together separate tools.

What's the difference between AR virtual production and LED virtual production?

AR virtual production overlays digital graphics onto a live camera feed, typically using a greenscreen or a physical space, and relies on accurate camera and lens tracking to keep the graphics locked in place. Mo-Sys supports this directly through its AR Graphics packaged solutions, a streamlined AR virtual production software workflow for augmented reality video production on location or in-studio. LED virtual production instead surrounds performers with LED screens displaying the digital environment itself, so the camera captures the final background in-camera rather than compositing it afterwards. Mo-Sys supports both approaches from the same core VP Pro toolkit, so a production isn't locked into one method.

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