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Mo-Sys Cinematic XR Focus allows focus pullers to seamlessly pull focus from real objects, through the LED wall, to focus on virtual objects that appear to be positioned behind the LED wall, using the same wireless lens control system they already use today. A reverse focus pull is equally possible.
Cost advantages and talent lighting benefits make final pixel LED volume shoots highly attractive now. LED volumes have predominantly been used as scene backdrops rather than part of an interactive studio but Cinematic XR enables dynamic interaction between real and virtual LED volume elements, elevating the realism of the shots.
![Enhancing Final Pixel Scene Interaction](/uploads/images/uploads/2021/05/7-min.jpg)
Transforming virtual production, Cinematic XR Focus software, will enhance final pixel LED volume cinematography by enabling DoPs to pull focus between real foreground objects, like actors, and virtual LED displayed objects, like cars. This is something that was previously only achievable in a green/blue screen shoots with downstream post-production compositing.
![Pull focus between the real and virtual](/uploads/images/uploads/2021/05/Featured-Image-1200-x-675px-min.jpg)
Mo-Sys Cinematic XR Focus uniquely empowers virtual production filmmakers to shoot more creative shots and more ambitious setups, saving them valuable time and enhancing their storytelling. Utilising more of the creative cinematic toolset that is traditionally available to regular film crews, cinematographers now have the freedom with Cinematic XR Focus.
![Unleash your storytelling possibilities today](/uploads/images/uploads/2021/05/5-min.jpg)
Mo-Sys Cinematic XR Focus synchronizes the lens controller with the Unreal Engine graphics, using Star Tracker to constantly track the distance between the camera and the LED wall. The software manages the transition between the lens controller driving the physical lens focus pull and Unreal Engine driving the virtual focus pull.
![Works with VP Pro and StarTracker](/uploads/images/uploads/product/postcards/3-min.jpg)
- LiveLink: FREE from the Unreal Marketplace
- Mo-Sys tracking data into Unreal for CG-only and basic nDisplay setups
- Basic: FREE version of VP Pro for artists
- Review performance, render Mo-Sys VFX takes and for tweak lenses
- Live: VP Pro for broadcast
- Multi-camera, multi-engine, external keying and other helpful tools
- VFX: VP Pro for narrative
- Record data and enable NearTime and traditional VFX workflows
- XR: VP Pro for LED
- Set extensions, multi-camera and more tools specific to XR workflows
Products Features
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Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
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nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
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Live video I/O
Automatic configuration of compositing pipeline.
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Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
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Artist review
To enable Unreal artists to review the performance of the scene
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Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
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Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
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AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
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StarTracker control
Detect and configure StarTrackers directly from Unreal.
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Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
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System status monitor
See at a glance the state of the VP system.
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Mo-Sys keyer
Enhanced internal chromakeyer
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External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
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Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
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VP layouts
Custom editor layouts for different production situations.
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Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
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Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
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Stage manager
Easily move the physical 'stage' around the virtual space.
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Data recording with timecode
Synchronous multi-source tracking and lens data recording.
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StarTracker internal recording
Automatic high frame-rate recording in StarTracker
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VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
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FBX data export
Virtual camera and lens distortion export to traditional pipelines.
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Take management
Metadata tools for managing, modifying and exporting takes.
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External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
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Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
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Studio mode
Multi-camera support for StarTracker Studio.
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Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
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Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
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Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
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LED Multicam
Switched and interleaved modes of multi-camera
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LED volume set extensions
Configure XR extensions to your LED wall with feathering.
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Automated XR geometry correction
Store and read geometry corrections for multiple cameras
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Dynamic XR colour correction
Apply different colour corrections based on camera position
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LED test patterns
Test patterns for aligning XR and LED volume
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Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
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We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.
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