Whether you are building a news studio, shooting blockbuster movies or educating the next generation of content creators, Mo-Sys' turnkey LED Virtual Studio Systems are tailored to meet and exceed your expectations.
Mo-Sys is a world leader in image robotics, virtual production and remote production solutions with over 25 years’ experience. As well as being a production partner to high-profile prime time entertainment shows and live sports broadcasts, Mo-Sys technology is routinely deployed on Hollywood film projects.
Mo-Sys is committed to developing the knowledge pool around virtual production. We continue to directly support our system integrator partners with demo facilities, in-depth staff training and on-site project support. A complete list of approved Mo-Sys system integrator partners can be found here Website: www.mo-sys.com/distributors-representatives
Mo-Sys recently delivered a major LED Virtual Studio for the live broadcast of 64 FIFA World Cup games over 29 consecutive production days. Our skilled team are uniquely positioned to guide you from concept to delivery, with on-site project management.
Download our LED Virtual Studio Systems Flyer
Virtual Production Training from Mo-Sys Academy provides a unique, hands-on opportunity to build confidence and learn about Virtual Production. Our Academy Technicians work on projects for the likes of Netflix, ITV and BBC. They will support you through small group activities designed to transfer knowledge and give your team practical virtual production experience.
- LiveLink: FREE from the Unreal Marketplace
- Mo-Sys tracking data into Unreal for CG-only and basic nDisplay setups
- Basic: FREE version of VP Pro for artists
- Review performance, render Mo-Sys VFX takes and for tweak lenses
- Live: VP Pro for broadcast
- Multi-camera, multi-engine, external keying and other helpful tools
- VFX: VP Pro for narrative
- Record data and enable NearTime and traditional VFX workflows
- XR: VP Pro for LED
- Set extensions, multi-camera and more tools specific to XR workflows
Products Features
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Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
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nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
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Live video I/O
Automatic configuration of compositing pipeline.
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Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
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Artist review
To enable Unreal artists to review the performance of the scene
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Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
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Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
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AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
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StarTracker control
Detect and configure StarTrackers directly from Unreal.
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Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
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System status monitor
See at a glance the state of the VP system.
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Mo-Sys keyer
Enhanced internal chromakeyer
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External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
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Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
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VP layouts
Custom editor layouts for different production situations.
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Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
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Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
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Stage manager
Easily move the physical 'stage' around the virtual space.
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Data recording with timecode
Synchronous multi-source tracking and lens data recording.
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StarTracker internal recording
Automatic high frame-rate recording in StarTracker
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VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
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FBX data export
Virtual camera and lens distortion export to traditional pipelines.
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Take management
Metadata tools for managing, modifying and exporting takes.
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External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
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Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
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Studio mode
Multi-camera support for StarTracker Studio.
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Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
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Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
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Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
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LED Multicam
Switched and interleaved modes of multi-camera
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LED volume set extensions
Configure XR extensions to your LED wall with feathering.
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Automated XR geometry correction
Store and read geometry corrections for multiple cameras
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Dynamic XR colour correction
Apply different colour corrections based on camera position
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LED test patterns
Test patterns for aligning XR and LED volume
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Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
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We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.
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