Break free of the restrictions and compromises generally incurred by XR stages - VP Pro XR enables the use of traditional shooting techniques within virtual productions.
Download BrochureThe first unique capability released for VP Pro XR is the recently announced Cinematic XR Focus, a collaboration with Preston Cinema Systems, the first product to enable seamless interaction between virtual and real worlds. Mo-Sys will release additional unique features aimed at Cinematographers and Focus Pullers over the coming months.
Multi-Cam for VP Pro XR orchestrates the 5-6 frame delay between switching two or more cameras and updating the LED volume with the new camera’s correct perspective graphics. Importantly, it allows switching at full resolution up to UHD4K.
VP Pro XR contains the full VP Pro feature set with additional XR tools, new unique capabilities and it is also nDisplay-enabled for large LED screens. Designed to have the minimum system delay possible, typically 6-7 frames, it ensures that XR shoots requiring real talent to interact with mocap AR avatars, are possible.
Mo-Sys will deliver Cinematic XR capabilities on VP Pro XR. The Cinematic XR initiative focusses on four key aspects of XR: to improve pixel and composite image fidelity, introduce established cinematic shooting techniques to XR, provide seamless interaction between virtual and real elements, and enable hybrid workflows combining final pixel and non-real-time compositing.
VP Pro XR further builds upon Mo-Sys’ trusted VP Pro software, which integrates directly into the Unreal Engine Editor interface. The complete suite of real-time compositing tools can also record data for camera tracking, lens focus and zoom plus camera setting data for Arri Alexa and Sony Venice cameras.
The Cinematic XR Focus feature is a taste of the kind of developments from Mo-Sys’ Cinematic XR initiative, with two key software releases due in the coming months. Mo-Sys is also working alongside LED tile and processor experts, developing unique Cinematic capabilities, as well as offering a single supplier solution.
- LiveLink: FREE from the Unreal Marketplace
- Mo-Sys tracking data into Unreal for CG-only and basic nDisplay setups
- Basic: FREE version of VP Pro for artists
- Review performance, render Mo-Sys VFX takes and for tweak lenses
- Live: VP Pro for broadcast
- Multi-camera, multi-engine, external keying and other helpful tools
- VFX: VP Pro for narrative
- Record data and enable NearTime and traditional VFX workflows
- XR: VP Pro for LED
- Set extensions, multi-camera and more tools specific to XR workflows
Products Features
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Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
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nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
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Live video I/O
Automatic configuration of compositing pipeline.
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Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
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Artist review
To enable Unreal artists to review the performance of the scene
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Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
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Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
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AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
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StarTracker control
Detect and configure StarTrackers directly from Unreal.
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Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
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System status monitor
See at a glance the state of the VP system.
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Mo-Sys keyer
Enhanced internal chromakeyer
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External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
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Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
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VP layouts
Custom editor layouts for different production situations.
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Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
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Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
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Stage manager
Easily move the physical 'stage' around the virtual space.
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Data recording with timecode
Synchronous multi-source tracking and lens data recording.
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StarTracker internal recording
Automatic high frame-rate recording in StarTracker
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VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
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FBX data export
Virtual camera and lens distortion export to traditional pipelines.
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Take management
Metadata tools for managing, modifying and exporting takes.
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External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
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Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
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Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
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LED volume set extensions
Configure XR extensions to your LED wall with feathering.
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Automated XR geometry correction
Store and read geometry corrections for multiple camera positions
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Dynamic XR colour correction
Apply different colour corrections based on camera position
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LED test patterns
Test patterns for aligning XR and LED volume
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LED multi-cam
Switched and interleaved modes of multi-camera
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Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
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Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
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Studio mode
Multi-camera support for StarTracker Studio.
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Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
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MoViewer brings a traditional multi-camera workflow to LED virtual studios with unrestricted creative controls, maximum colour depth and full resolution. Tell your story. Your way.
We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.
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