VP Pro

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VP Pro is the complete solution for virtual production with a full suite of creative tools which embed directly in the native Unreal Engine for augmented graphics, virtual sets, mixed reality and XR. 

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Overview
VP Pro Licensing
Product Features
FAQs
Images
Videos
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What is Mo-Sys VP Pro?

Mo-Sys VP Pro is a versatile Virtual Production toolkit that is utilised by a huge range of filmmakers, high-end broadcasters, and live event media companies. Mo-Sys VP Pro is a real-time compositor, synchroniser, keyer, and recorder that uses real-time camera and lens tracking data to allow you to create all types of Virtual Production content - AR, greenscreen, ICVFX and XR. Mo-Sys VP Pro can be used with all Mo-Sys robotic and tracking hardware such as StarTracker Max and RoboJib. VP Pro has a smart set of tools that simplify and enhance all VP workflows, making it simpler to achieve the illusion you are after. 

What is Mo-Sys VP Pro?
XR Set Extensions

XR Set Extensions enable productions to leverage larger virtual sets in smaller physical shooting spaces.

By generating and overlaying real-time graphics around the edges of the LED wall, like garbage mattes on a greenscreen, wider shots can be achieved. Operators can pan the camera off the edges of the live set, into the entirely virtual environment, and then back on to the set, seamlessly.

XR Set Extensions
Unrestricted Unreal Plugin

VP Pro is a sophisticated plugin for native Unreal Engine, so it does not limit your workflow and gives you full flexibility and creative freedom. The operator interfaces abstract away this power for day-to-day use, but the software is open and configurable for those that want to tap into the raw power of Unreal.

Unrestricted Unreal Plugin
VP Pro 5.8 Release

New VP-Pro modes:

  • Segmented-AR: External matte input for AR segmentation. Can be used with MoViewer for auto-keying (Live license)
  • Record: Pure data recording, for separating out rendering and recording Unreal Engine stations (VFX license)
  • Mo-Sys robotic control panels for MoRail and Elevation Units (Live license)
  • Support for Unreal's LiveLink curve debugger tool
  • Lens file smoothing improvements
  • Lens library, lens and camera updates

Bug fixes:

  • F4 tracking receiver alignment
  • Timecode 'jam' VP-Pro to StarTracker
  • Overscan math entering play mode with multiple cameras
  •  Camera monitor camera id (VFX license)
  • Geometry correction timing (XR license)

Please note that since Unreal Engine 5.4, Epic requires payment of a license fee per artist seat or render node. Please ask us about how we can help with the cost of licensing your machines.

VP Pro 5.8 Release
The Post-production Solution

Whilst allowing on-set visualization in real-time, as well as scene blocking in virtual worlds, StarTracker neatly provides timecode synchronization and an FBX export allowing you to efficiently drop the recorded data and footage into Maya and other post-production software. 

The Post-production Solution
VP Pro Licensing
  • Pro: VP Pro for chromakey
    • Multi-camera, external keying, record data for NearTime and traditional VFX workflows
  • XR: VP Pro for LED
    • Set extensions with automated colour and alignment correction
  • XR Multi-cam: VP Pro for multi-camera LED
    • Multi-camera switching and MoViewer software for director preview*

VP Pro is available to download now. Mo-Sys LiveLink for CG-only setups is available on Fab.

*MoViewer hardware not included

Products Features
Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
Live video I/O
Automatic configuration of compositing pipeline.
Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
Artist review
To enable Unreal artists to review the performance of the scene
Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
StarTracker control
Detect and configure StarTrackers directly from Unreal.
Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
System status monitor
See at a glance the state of the VP system.
Mo-Sys keyer
Enhanced internal chromakeyer
External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
VP layouts
Custom editor layouts for different production situations.
Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
Stage manager
Easily move the physical 'stage' around the virtual space.
Data recording with timecode
Synchronous multi-source tracking and lens data recording.
StarTracker internal recording
Automatic high frame-rate recording in StarTracker
VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
FBX data export
Virtual camera and lens distortion export to traditional pipelines.
Take management
Metadata tools for managing, modifying and exporting takes.
External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
Web Remote Control
Unreal Web Remote Control support for VP Pro monitoring
Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
LED volume set extensions
Configure XR extensions to your LED wall with feathering.
Automated XR geometry correction
Store and read geometry corrections for multiple camera positions
XR delay compensation
Compensate for LED chain delay to enable faster camera movements
Dynamic XR colour correction
Apply different colour corrections based on camera position
LED test patterns
Test patterns for aligning XR and LED volume
LED multi-cam
Switched and interleaved modes of multi-camera
Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
Studio mode
Multi-camera support for StarTracker Studio.
Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
FAQs
Can VP Pro handle multi-camera XR studio workflows and LED virtual production stages?

Yes, XR Multi-cam licensing adds multi-camera switching, MoViewer integration and XR delay compensation, along with dynamic XR colour and geometry correction for LED volumes. This makes VP Pro a central XR software solution for multi-camera LED virtual production stages and mixed reality studio operations.

How does VP Pro integrate with Unreal Engine broadcast graphics and AR virtual production?

VP Pro operates as a sophisticated Unreal Engine plugin, giving users full access to Unreal while adding dedicated operator interfaces for AR graphics, virtual sets and XR workflows. This enables Unreal Engine broadcast graphics, AR virtual production software and real-time VFX software capabilities in one unified environment.

How does VP Pro support external keyers, recorders and cinema cameras?

VP Pro integrates with external SDI recorders, hardware keyers like Blackmagic Ultimatte and camera systems from ARRI, Sony Venice and RED for metadata and record triggering. This connectivity ensures the virtual production pipeline can align real-time compositing software workflows with established broadcast and cinema infrastructure.

How does VP Pro support real-time VFX and NearTime rendering workflows?

VP Pro includes data recording with timecode and FBX export for traditional VFX pipelines, plus integration with Unreal Movie Render Queue for high-quality renders via NearTime. This allows teams to preview real-time VFX on set and then leverage cloud-based rendering to achieve virtual production final pixel quality beyond real-time limitations.

How do VP Pro licensing options map to different virtual production workflows?

VP Pro is offered in Pro, XR and XR Multi-cam licenses tailored to chromakey, LED XR and multi-camera LED volume workflows. This makes it possible to choose the right virtual production software configuration for real-time VFX, XR virtual production software and multi-camera XR studio monitoring.

Is VP Pro suitable for building a complete virtual production pipeline and workflow?

VP Pro is designed as a core virtual production software hub, pairing real-time compositing, Unreal Engine broadcast graphics and XR set extensions with robust data recording and VFX export. Combined with Mo-Sys tracking and robotics it forms the backbone of a scalable virtual production workflow and pipeline.

What are XR Set Extensions and how do they help LED virtual production stages?

XR Set Extensions in VP Pro allow productions to shoot off the edges of an LED wall, effectively extending the set beyond the physical screen. Operators can pan off the LED wall into a fully virtual studio set and back again, enabling more dynamic framing on LED virtual production stages.

What camera tracking and robotics systems work with VP Pro?

VP Pro supports Mo-Sys StarTracker Classic, StarTracker Max, StarTracker Mini, StarTracker PTZ and can control Mo-Sys robotics such as remote heads and camera rails via LiveLink. This integration ensures precise tracking data for virtual studio software, real-time compositing and LED wall virtual production.

What is Mo-Sys VP Pro and how does it fit into virtual production workflows?

Mo-Sys VP Pro is a comprehensive virtual production software toolkit that embeds directly into native Unreal Engine to handle real-time compositing, keying, synchronisation and recording. It supports augmented reality video production, virtual studio software workflows, XR virtual production and LED wall virtual production for broadcasters, filmmakers and live events.

What types of virtual production modes does VP Pro support (AR, greenscreen, XR, ICVFX)?

VP Pro can be used for augmented reality graphics, greenscreen chromakey, LED XR stages and in-camera VFX (ICVFX) workflows. It functions as a real-time compositing software plugin for Unreal Engine using camera and lens tracking data to align real and virtual elements across AR virtual production, XR studio and virtual studio set use cases.

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