Solutions for Sports Broadcast

From the high-speed action of motorsports to the drama on the golfing green, Mo-Sys combines a complete ecosystem of hardware and software technologies to deliver solutions and workflows that enhance the viewing experiences of sports audiences around the world. 

Camera Robotics

Mo-Sys creates the most robust and versatile remote heads and broadcast robotics solutions for sports and outside broadcast.

Patented JamDrive motor technology delivers quiet operation with the torque of a geared drive system and the movement speed of a direct drive system, for outstanding weight-to-torque ratios.

The Mo-Sys fleet of remote heads are all designed for strength and reliability, delivering:
• Low Latency • Precision Movement • Backlash-free Operation

RoboJib - Sweeping shots with 360° coverage
  • Smooth repeatable camera moves
  • Easy-to-use, single operator control
  • Designed to support AR Graphics and Virtual Production
  • Payloads up to 20kg
  • Fully encoded motors
U50 - Heavy duty
  • Zero judder even at extreme focal lengths – ideal for golf and other outdoor broadcast coverage
  • The strength and precision to support box lenses, up to 50kg
  • U-shaped double frame supporting dual tilt motors
The Mo-Sys equipment helped us to provide a cutting-edge live tracking solution under challenging conditions, delivering results in record time. They provided invaluable initial project support and guidance on-site, ensuring seamless execution at a high-speed sports broadcast event. Their expertise and commitment were instrumental in Badass Studio XR delivering top quality AR and Virtual broadcasting assets to our customer.
Richard Glandorf, Director of Field Operations - RoboVision
Mo-Sys L20 - Ultra fast
  • Exceptional rotational speeds of up to 360o per second – perfect for whip pans and covering high-speed motorsports
  • Precision engineered to strike the perfect balance between size, speed and support for the most popular high-end camera packages up to 20kg
  • Low noise brushless motors - ideal for shooting in sound-critical scenarios
What a fantastic head... absolutely love it!
Ian Brown, Infocus TV Ltd.
This new head delivers the same levels performance, reliability and excellent build quality I have come to expect from Mo-Sys, but the incredible compact design makes the L20 invaluable.
Sean Savage, 'A' Camera Operator

 

AR Graphics

From pre-match statistics and sponsorship logos on the playing field to real-time, in-game data, Mo-Sys delivers packaged, streamlined workflows that empower producers to leverage AR graphics overlays for broadcast and events.

 

AR Graphics - for broadcast and events

Mo-Sys combines a complete ecosystem of hardware and software technologies, including remote heads, encoding systems, mobile computer hardware and the VP Pro software package.

The Mo-Sys equipment helped us to provide a cutting-edge live tracking solution under challenging conditions, delivering results in record time. They provided invaluable initial project support and guidance on-site, ensuring seamless execution at a high-speed sports broadcast event. Their expertise and commitment were instrumental in Badass Studio XR delivering top quality AR and Virtual broadcasting assets to our customer.
Rosemary Lokhorst, CEO, Badass Studio XR

 

Training and Initial Project Support

Mo-Sys provides AR graphics and Virtual Production training to leverage Epic Games’ Unreal Engine for streamlined AR graphics delivery in sports broadcast and events coverage.

Mo-Sys also provides initial project support, ensuring that partners, clients and customers can make a smooth transition to these more efficient and easy-to-use AR graphics workflows.

 

Tracking

Our patented StarTracker technology delivers industry-leading precision camera tracking for ICVFX, VFX and real-time AR workflows.

Hardware encoding provides marker-less tracking for camera heads and cranes.

Wireless Kit - Gives operators true creative and operational freedom
  • Removes all physical cable tethering from StarTracker systems
  • Ideal for Steadicam, Handheld, and Cablecam
  • Robust point-to-point transmission, with no
  • Wi-Fi network required
VisionMax - Extends tracking capabilities of StarTracker Max
  • Extends tracking capabilities of StarTracker Max into unmapped shooting environments
  • A fallback solution to maintain tracking when stars are lost
  • Smoothly transitions tracking duties back to StarTracker with a process of data fusion once stars are re-discovered
4-axis Encoder Kit - High-resolution bolt-on crane encoding
  • Out-of-the-box compatibility with Jimmy Jib Pro and Classic
  • Direct sensing – no scaling required
  • 1 million ticks/revolution
StarTracker Max - Mo-Sys’ most accurate Virtual Production tracking solution in a compact format
  • Auto alignment technology simplifies set-up and ensures ultra-precise studio calibration
  • Set-and-forget with rapid star map discovery
  • Web browser-based UI
Reliable, scalable, flexible and simple to use.
Alessandro Reitano, Senior Vice President of Sports Production

 

VP Pro

VP Pro is our full suite of creative tools.

VP Pro - Versatile Virtual Production toolkit

Embeds directly into the native Unreal Engine, to deliver:

  • Multi-camera AR graphics
  • Virtual sets
  • Mixed reality
  • XR set extensions

 

FAQs
Are Mo-Sys sports broadcast graphics software tools compatible with existing broadcast workflows?

Mo-Sys sports broadcast graphics solutions are designed to integrate with standard production deployments. The AR workflow slots into existing broadcast AR graphics pipelines so that operators can add real-time graphics and AR elements without needing to replace their entire live sports broadcast infrastructure.

Can Mo-Sys sports solutions deliver both studio-based and on-field AR graphics for live sports?

Yes, the real-time AR broadcast solutions from Mo-Sys cover both studio environments and on-field deployments. In the studio, the AR graphics system can be scaled to support virtual sets and sports TV graphics for live broadcast; on location, the live sports AR graphics system can be deployed to overlay data-driven broadcast graphics directly on the field of play.

How does camera tracking contribute to the stability of live sports AR graphics systems?

Accurate camera tracking provides continuous positional and lens metadata to the AR graphics system for live broadcast, ensuring that graphic overlays remain locked to the pitch or studio even during fast pans, zooms and cranes. This real-time AR broadcast solution is critical for sports TV graphics where misaligned overlays would distract viewers and undermine credibility.

How does the AR graphics system for sports broadcast work in a live match environment?

The AR graphics system for sports broadcast uses encoded camera tracking data to place real-time graphics onto the pitch, court or track in a stable, lifelike way. Broadcasters can insert live sports AR graphics system elements such as score bugs, player stats and sponsor logos into the live broadcast graphics feed without losing registration during complex camera moves.

How do Mo-Sys solutions support remote and distributed sports broadcast workflows?

Mo-Sys sports broadcast solutions can be configured to support remote production and centralized control rooms. Remote head robotics can be operated over cable, wireless or fibre connections for long distance operation from control hubs, ensuring consistent coverage across multiple venues.

How do Mo-Sys sports broadcast solutions improve audience engagement?

By combining real-time graphics with precise broadcast robotics and camera tracking, Mo-Sys solutions enable more informative and visually rich sports TV graphics. Viewers see in-context live sports AR graphics, such as tactical lines and animated stats, integrated naturally into the broadcast graphics workflow, which boosts engagement and understanding.

What are the main components of the AR broadcast workflow pipeline for sports TV graphics?

The AR broadcast workflow pipeline typically includes camera tracking hardware, real-time graphics rendering using Unreal Engine, sports broadcast graphics and control tools for playout. Together, these components form a broadcast AR graphics workflow that allows operators to manage live graphics for sports broadcasts quickly, from pre-match analysis to in-game events.

What is the Mo-Sys solutions package for sports broadcast AR graphics?

Mo-Sys solutions for sports broadcast combine Mo-Sys Virtual Production software, Unreal Engine, camera robotics and camera tracking . Mo-Sys provides bespoke packages to meet the needs of its clients, capable of delivering real-time graphics for sports broadcasts with precise alignment to the playing field and studio sets.

What types of sports productions benefit most from Mo-Sys real-time AR broadcast solutions?

High-profile sports such as football, basketball, tennis and motor racing benefit significantly from real-time AR broadcast solutions due to their complex camera moves and data-rich narratives. However, any sports broadcast that requires engaging live sports AR graphics, robust broadcast graphics workflows and flexible sports TV graphics will gain production value from Mo-Sys systems.

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