AR Graphics

Mo-Sys E1 AR Equipment
AR Graphics UFC
AR Graphics Fight Night

From pre-match statistics, in-game data and sponsorship overlays to higher production values for live events, Mo-Sys delivers packaged streamlined workflows that empower content creators to deliver AR graphics for broadcast and events by combining Remote Head Solutions, Encoding Systems, Mobile Computer Hardware, VP Pro Software, VP Academy Training and project support.

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Testimonials
Testimonials
The Mo-Sys equipment helped us to provide a cutting-edge live tracking solution under challenging conditions, delivering results in record time. They provided invaluable initial project support and guidance on-site, ensuring seamless execution at a high-speed sports broadcast event. Their expertise and commitment were instrumental in Badass Studio XR delivering top quality AR and Virtual broadcasting assets to our customer.
Rosemary Lokhorst
CEO, Badass Studio XR
One of the key factors that helped us decide to work with Mo-Sys was the extremely high level of confidence we had thanks to the quality of the support. We felt like Mo-Sys were holding our hand along the way, moving with us.
Tieres Tavares
CEO, Quanta Studios
We were thrilled to collaborate with Mo-Sys for Ring Magazine’s Fight Night, delivering immersive augmented reality graphics that elevated the live broadcast experience. By combining our real-time graphics pipeline with Mo-Sys’ precision camera tracking, we brought storytelling to the ring like never before. Big thanks to everyone involved in making this production a knockout!
Girraphic
Jay Hager
Images
Videos
Mo-Sys E1 AR Equipment
AR Graphics UFC
AR Graphics Fight Night
Images
Videos
Mo-Sys E1 AR Equipment
AR Graphics UFC
AR Graphics Fight Night
Images
Videos
Mo-Sys E1 AR Equipment
AR Graphics UFC
AR Graphics Fight Night
Images
Videos
Mo-Sys E1 AR Equipment
AR Graphics UFC
AR Graphics Fight Night

VP on Location

This streamlined workflow enables content creators to produce broadcast quality AR graphics overlays outside of the Virtual Production studio, expanding their businesses to provide services for live outside broadcast, sports and events, delivering higher production values with more engaging and informative coverage.

Reducing Complexity

Traditionally, AR graphics required specialised expertise in 3D content creation, camera tracking, and outside broadcasting. Mo-Sys reduces these complexities, leveraging Unreal Engine to make 3D AR content creation more accessible.

VP Academy Training

Mo-Sys empowers content creators to deliver AR graphics with the Virtual Production training to apply their existing Unreal Engine skills and assets to broadcast and events coverage.

Project Support

Mo-Sys provides initial project support, ensuring content creators can make a smooth transition into the world of AR graphics services provision for broadcast and events.

 

Key Features

 

Talk to one of our sales team to see how we can empower your business to deliver AR graphics to the broadcast and events industries.

FAQs
Are Mo-Sys AR Graphics solutions scalable for different production sizes and budgets?

Because AR Graphics combines modular remote camera heads, encoding systems and mobile computer hardware, it can be scaled from small event streaming projects to major sports broadcasts. Creators can start with essential augmented reality graphics for broadcast and expand to more advanced real-time graphics packages as their virtual production and AR graphics needs grow.

Can AR Graphics be deployed outside a traditional virtual production studio?

Yes, theMo-Sys AR Graphics workflow allows AR Graphics to be deployed outside the studio to deliver augmented reality graphics for sports broadcast, live events and remote productions. This mobile AR graphics package uses remote head solutions and mobile computer hardware so crews can create AR graphics for streaming and sports broadcasts directly on location.

Can AR Graphics integrate with existing broadcast workflows and outside broadcast operations?

Mo-Sys AR Graphics are designed to slot into live broadcast workflows by using remote heads and encoding systems compatible with typical OB setups. Real-time graphics software and Unreal Engine AR overlays can be fed into existing broadcast graphics chains, allowing broadcasters to add augmented reality overlay content without rebuilding their entire infrastructure.

Do I need specialist 3D or camera tracking expertise to use AR Graphics?

Traditionally, augmented reality graphics for broadcast required specialist 3D and tracking skills, but Mo-Sys AR Graphics reduces this complexity by providing integrated encoding systems, remote heads and VP Pro Unreal-based workflows. VP Academy training helps your team apply existing Unreal Engine knowledge to AR graphics workflows, so you can deliver broadcast graphics and AR overlays without needing deep camera tracking expertise.

How does AR Graphics leverage Unreal Engine for augmented reality graphics?

Mo-Sys AR Graphics uses VP Pro software embedded in native Unreal Engine to simplify 3D augmented reality graphics creation for broadcast graphics workflows. By leveraging Unreal Engine, content creators can build real-time graphics packages and augmented reality overlay elements with familiar Unreal tools while Mo-Sys technologies deliver camera tracking and encoding for accurate broadcast graphics placement.

How does Mo-Sys support onboarding and project delivery for AR Graphics?

Mo-Sys provides initial project support to help you deploy augmented reality graphics for broadcast and events quickly and reliably. Access to VP Academy training ensures your AR graphics team are already familiar with the custom workflows you require for your live events.

What are AR Graphics and how are they used in broadcast and live events?

Mo-Sys AR Graphics is a packaged augmented reality graphics workflow that combines remote camera heads, encoding systems, mobile computer hardware and VP Pro software to deliver real-time AR graphics overlays for broadcast and live events. It enables broadcasters to add engaging augmented reality overlays such as sponsorship logos, in-game data and pre-match statistics to sports and event coverage using Unreal Engine AR and real-time graphics software.

What hardware and software are included in the AR Graphics broadcast graphics package?

The Mo-Sys AR Graphics package includes Mo-Sys remote camera heads, camera encoding systems, mobile computer hardware and VP Pro real-time graphics software tightly integrated with Unreal Engine. Together with VP Academy training and initial project support, this forms a complete bespoke package to deliver AR graphics for broadcast and streaming.

What makes AR Graphics suitable for sports broadcast and sports streaming coverage?

Mo-Sys AR Graphics for sports broadcast is designed to render real-time augmented reality graphics such as scoreboards, player stats and sponsor overlays that stay locked to the field of play using precision camera tracking. The solution leverages Mo-Sys VP Pro software, that integrates with Unreal Engine to deliver high-performance real-time graphics for sports, helping rights holders enhance storytelling and sponsorship value in live sports streaming.

What types of customers are using AR Graphics for augmented reality broadcast graphics?

Mo-Sys AR Graphics are used by studios and graphics partners delivering immersive augmented reality graphics for major sports broadcasts and live events, backed by Mo-Sys precision camera tracking. Testimonials from creators and studios such as Badass Studio XR and Girraphic highlight how AR graphics for sports broadcast and virtual production elevate storytelling and production value for their customers.

Make an Enquiry

We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.

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+44 208 858 3205

Email Us

info@mo-sys.com

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