From pre-match statistics, in-game data and sponsorship overlays to higher production values for live events, Mo-Sys delivers packaged streamlined workflows that empower content creators to deliver AR graphics for broadcast and events by combining Remote Head Solutions, Encoding Systems, Mobile Computer Hardware, VP Pro Software, VP Academy Training and project support.
VP on Location
This streamlined workflow enables content creators to produce broadcast quality AR graphics overlays outside of the Virtual Production studio, expanding their businesses to provide services for live outside broadcast, sports and events, delivering higher production values with more engaging and informative coverage.
Reducing Complexity
Traditionally, AR graphics required specialised expertise in 3D content creation, camera tracking, and outside broadcasting. Mo-Sys reduces these complexities, leveraging Unreal Engine to make 3D AR content creation more accessible.
VP Academy Training
Mo-Sys empowers content creators to deliver AR graphics with the Virtual Production training to apply their existing Unreal Engine skills and assets to broadcast and events coverage.
Project Support
Mo-Sys provides initial project support, ensuring content creators can make a smooth transition into the world of AR graphics services provision for broadcast and events.
Key Features
- Leverages Unreal Engine to reduce the complexity of 3D AR content creation
- Remote Camera Heads
- Encoding Systems
- Mobile Computer Hardware
- VP Pro software
- VP Academy training
- Initial Project Support
Talk to one of our sales team to see how we can empower your business to deliver AR graphics to the broadcast and events industries.
Because AR Graphics combines modular remote camera heads, encoding systems and mobile computer hardware, it can be scaled from small event streaming projects to major sports broadcasts. Creators can start with essential augmented reality graphics for broadcast and expand to more advanced real-time graphics packages as their virtual production and AR graphics needs grow.
Yes, theMo-Sys AR Graphics workflow allows AR Graphics to be deployed outside the studio to deliver augmented reality graphics for sports broadcast, live events and remote productions. This mobile AR graphics package uses remote head solutions and mobile computer hardware so crews can create AR graphics for streaming and sports broadcasts directly on location.
Mo-Sys AR Graphics are designed to slot into live broadcast workflows by using remote heads and encoding systems compatible with typical OB setups. Real-time graphics software and Unreal Engine AR overlays can be fed into existing broadcast graphics chains, allowing broadcasters to add augmented reality overlay content without rebuilding their entire infrastructure.
Traditionally, augmented reality graphics for broadcast required specialist 3D and tracking skills, but Mo-Sys AR Graphics reduces this complexity by providing integrated encoding systems, remote heads and VP Pro Unreal-based workflows. VP Academy training helps your team apply existing Unreal Engine knowledge to AR graphics workflows, so you can deliver broadcast graphics and AR overlays without needing deep camera tracking expertise.
Mo-Sys AR Graphics uses VP Pro software embedded in native Unreal Engine to simplify 3D augmented reality graphics creation for broadcast graphics workflows. By leveraging Unreal Engine, content creators can build real-time graphics packages and augmented reality overlay elements with familiar Unreal tools while Mo-Sys technologies deliver camera tracking and encoding for accurate broadcast graphics placement.
Mo-Sys provides initial project support to help you deploy augmented reality graphics for broadcast and events quickly and reliably. Access to VP Academy training ensures your AR graphics team are already familiar with the custom workflows you require for your live events.
Mo-Sys AR Graphics is a packaged augmented reality graphics workflow that combines remote camera heads, encoding systems, mobile computer hardware and VP Pro software to deliver real-time AR graphics overlays for broadcast and live events. It enables broadcasters to add engaging augmented reality overlays such as sponsorship logos, in-game data and pre-match statistics to sports and event coverage using Unreal Engine AR and real-time graphics software.
The Mo-Sys AR Graphics package includes Mo-Sys remote camera heads, camera encoding systems, mobile computer hardware and VP Pro real-time graphics software tightly integrated with Unreal Engine. Together with VP Academy training and initial project support, this forms a complete bespoke package to deliver AR graphics for broadcast and streaming.
Mo-Sys AR Graphics for sports broadcast is designed to render real-time augmented reality graphics such as scoreboards, player stats and sponsor overlays that stay locked to the field of play using precision camera tracking. The solution leverages Mo-Sys VP Pro software, that integrates with Unreal Engine to deliver high-performance real-time graphics for sports, helping rights holders enhance storytelling and sponsorship value in live sports streaming.
Mo-Sys AR Graphics are used by studios and graphics partners delivering immersive augmented reality graphics for major sports broadcasts and live events, backed by Mo-Sys precision camera tracking. Testimonials from creators and studios such as Badass Studio XR and Girraphic highlight how AR graphics for sports broadcast and virtual production elevate storytelling and production value for their customers.
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