StarTracker Sports Studio is a cost-effective, all-in-one, out-of-the-box, 4K virtual studio system dedicated to all types of Sports Production. VP graphics are combined with templated data-driven graphics in a single system to enable in context creation and deployment, simplifying the overall graphics pipeline.
1 x 8-Channel Audio Mixer | |
1 x Blackmagic Design 8-channel ATEM Television Studio Pro 4K video switcher | |
1 x Cartoni Camera Jib-O | |
1 x Mo-Sys Beam-In kit | For bringing remote guests into the virtual studio |
1 x Pre-wired 19” Flight Case Rack | |
1 x StarTracker Manager | Controls all StarTracker units via a single interface |
1 x Ultimatte Keyer | |
2 x Cartoni Expandable Dolly (without wheels), 1 x Cartoni Dolly (with wheels), 1x camera rail set | |
2 x Cartoni Focus 22 Pan/Tilt Camera Heads | |
2x High Performance Lenovo P620 AMD Threadripper Pro PCs with Nvidia RTX 3090 GPUs | |
2 x Mo-Sys VP Plugins for Unreal Engine | |
3 x Blackmagic Design 4K Video/Data Recorders | |
3 x Blackmagic Design Ursa Mini 4.6K G2 Cameras | |
3 x Cartoni Camera Tripods (single stage, aluminium) | |
3x Mo-Sys StarTracker 6-Axis Camera Tracking Units | |
3 x Pre-calibrated Canon 18-80mm Zoom Lenses | |
3 x Radio Microphones |
In addition to the regular StarTracker Studio, the Sports variant includes Hyper Studios real-time, data-driven suite of broadcast graphics tools, such as Hyper Live, Hyper Engine and Hyper Sports. It also includes a user friendly, fully customizable Virtual Sports Studio built in Epic's Unreal Engine and optimized to work with Mo-Sys' VP Pro plugin for Unreal. This single portable system can be used for any type of sports graphics presentation or production.
HYPER Design allows Broadcasters to build real-time HTML5 broadcast graphics just as they would using industry-leading tools, such as Adobe After Effects, with fully key-frameable nodes and unlimited transitions.
At the heart of the HYPER ecosystem is HYPER Engine, HYPERS’s own real-time renderer. HYPER ENGINE comes preinstalled in StarTracker Sports Studio and can output in or as a combination of SDI, NDI & HTML5 output. Hyper Engine is also available as a virtualized GPU instance in AWS, Azure or Google Cloud
Also included with StarTracker Sports Studio is HYPER LIVE, a page-based real-time graphics playout system, with multiple data widgets available. Its user-friendly interface lets users create graphics from HYPER DESIGN templates or Data widgets, and stored them as numerical pages.
Hyper Sports is a library of Sport specific, user interfaces that drive real-time broadcast graphics or virtual set insertions from HYPER ENGINE. HYPER SPORTS can ingest live data from sources such as OPTA and Perform to provide data-driven graphics or can be generated manually and managed via HYPER’s Sports Management Console.
Create any type of Unreal Engine based virtual production content (virtual studio, augmented reality, extended reality, mixed reality), for any screen technology (LED volume, green screen), whether for a live multi-camera broadcast to air or a shot-by-shot recorded workflow, using a single system.
- LiveLink: FREE from the Unreal Marketplace
- Mo-Sys tracking data into Unreal for CG-only and basic nDisplay setups
- Basic: FREE version of VP Pro for artists
- Review performance, render Mo-Sys VFX takes and for tweak lenses
- Live: VP Pro for broadcast
- Multi-camera, multi-engine, external keying and other helpful tools
- VFX: VP Pro for narrative
- Record data and enable NearTime and traditional VFX workflows
- XR: VP Pro for LED
- Set extensions, multi-camera and more tools specific to XR workflows
Products Features
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Mo-Sys tracking data over LiveLink
Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware.
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nDisplay for LED volumes
Receive tracking and lens data in nDisplay.
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Live video I/O
Automatic configuration of compositing pipeline.
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Drag-and-drop virtual camera
Pre-fabricated camera for basic compositing.
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Artist review
To enable Unreal artists to review the performance of the scene
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Rendering
Movie Render ueue rendering of takes recorded with VFX licenseQ
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Lens distortion
Entirely automated distortion and depth of field for calibrated fixed and zoom lenses.
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AR
Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing.
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StarTracker control
Detect and configure StarTrackers directly from Unreal.
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Mo-Sys data transmitter
Control Mo-Sys robotics from Unreal.
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System status monitor
See at a glance the state of the VP system.
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Mo-Sys keyer
Enhanced internal chromakeyer
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External keyer integration
'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer
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Garbage mattes
3D mattes for a 360 virtual environment beyond the greenscreen.
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VP layouts
Custom editor layouts for different production situations.
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Animation triggers
Interface for triggering Level Sequence animations on keypress on multiple engines.
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Multi-engine interface
Low-level fast customisable interface for multi-camera/engine
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Stage manager
Easily move the physical 'stage' around the virtual space.
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Data recording with timecode
Synchronous multi-source tracking and lens data recording.
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StarTracker internal recording
Automatic high frame-rate recording in StarTracker
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VFX sample bundle
Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke.
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FBX data export
Virtual camera and lens distortion export to traditional pipelines.
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Take management
Metadata tools for managing, modifying and exporting takes.
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External SDI recorder integration
Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata.
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Arri, Sony Venice and RED camera interfaces
Gather metadata, and trigger recording from multiple cameras..
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Studio mode
Multi-camera support for StarTracker Studio.
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Hardware keyer integration
Switch presets on Blackmagic Ultimatte from Unreal blueprints.
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Switcher integration
Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers.
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Cinematic XR focus
Automatic motor control to enable pulling focus from the real into the virtual world
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LED Multicam
Switched and interleaved modes of multi-camera
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LED volume set extensions
Configure XR extensions to your LED wall with feathering.
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Automated XR geometry correction
Store and read geometry corrections for multiple cameras
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Dynamic XR colour correction
Apply different colour corrections based on camera position
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LED test patterns
Test patterns for aligning XR and LED volume
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Support and maintenance
Comprehensive support and maintenance, including regular updates with new features as they are developed.
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We are committed to providing unrivalled support and service, ensuring we maintain an ongoing relationship with our clients that keeps us fully engaged. For more information about how we can help your project, please contact us using the details below.
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