NearTime rendering takes the pressure off the real-time render. You won't need to find the optimum real-time settings; instead, you can accept video game-quality graphics for your pre-viz and know that you will achieve cinematic quality later. All your renders are timecode-locked and packed full of metadata. Syncing the re-rendered backgrounds with your camera plates is as easy as syncing sound.
You choose whether you want to render everything immediately, render 'circle takes', or, after editing, render clips with handles (via EDL). NearTime is built on Unreal's Movie Render Queue, so you can pick the resolution, codec, EXR layers, and quality settings to suit your render budget. You can customize your own MRQ settings, add additional custom EXR layers, etc.
Choose your favourite delivery platform for the rendered files. NearTime supports Frame.IO, Adobe Flow Capture, and S3. (Need something else? Let us know!) If you need to use traditional VFX tools, NearTime can also export FBX files for raw camera tracking and lens distortion.
Do you have a bunch of PCs sitting around overnight that you would like to make use of? No problem—just run our NearTime Agent, and you can boost your cloud render resources with your own on-prem hardware.
Perforce is Epic's recommended version control system for Unreal Projects. Mo-Sys can offer this as a service or help you get started with your own Perforce. Once you have this, you will be able to render different versions or even entirely different environments against the same camera movement.
The complete solution for creating AR, greenscreen or LED Virtual Production content for corporate, live broadcast and cinematic workflows.
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